v2.0.1
January 2026
Latest
Improvements
- Auto-Setup —
claudius_request.jsontemplate created automatically on first run - Auto-Copy CLAUDE.md —
CLAUDE.mdautomatically copied to project root for Claude Code integration - Improved First-Run Experience — No manual file copying required for basic setup
v2.0.0
January 2026
Major Update
New Features
- Skills System — YAML-based reusable workflows that chain multiple commands together with dependencies, conditions, and variable interpolation
- PCG Support — Full control over Procedural Content Generation graphs - create, modify, connect nodes, and execute generation
- 4 Built-in Skills — Spawn Actor, Screenshot, Blueprint Helper, and Level Organizer skills included
- 10+ New Commands — Skills category (8 commands) and PCG category (9 commands)
Improvements
- 130+ Total Commands — Now across 19 categories (up from 120+ across 17)
- UE 5.7 Support — Full compatibility with Unreal Engine 5.7
- Improved Documentation — Updated CLAUDE.md with Skills and PCG command reference
v1.0.0
December 2024
Initial Release
New Features
- 120+ Editor Commands — Comprehensive control over Unreal Engine 5 editor through JSON commands across 17 categories
- File-Based Communication — Simple JSON file interface for integrating with any tool or script (
claudius_request.json/claudius_response.json) - HTTP REST API — Low-latency HTTP endpoint for real-time control (default:
localhost:8080) - Claude Code Integration — Auto-generated
CLAUDE.mddocumentation file for seamless AI assistant integration - Level Commands — Spawn actors, modify transforms, manage level streaming, query actor properties
- Editor Commands — Control selection, focus viewport, manage editor windows and panels
- Sequencer Integration — Create sequences, add tracks, set keyframes, control playback
- Movie Render Queue — Render sequences to video with configurable quality settings
- AI/Behavior Tree Control — Read/write Blackboard values, control Behavior Tree execution at runtime
- Blueprint Compilation — Trigger Blueprint compilation and validation
- Console Command Execution — Run any console command through the API
- Viewport Control — Take screenshots, control camera, manage viewport settings
- Asset Operations — Import assets, create materials, manage content browser
- PIE Control — Start, stop, and control Play-In-Editor sessions
- Navigation Queries — Query pathfinding, get navigation data
Platform Support
- Unreal Engine Compatibility — Full support for UE 5.4, 5.5, and 5.6
- Windows — Primary development platform with full feature support
- Epic Marketplace — Available through the Unreal Marketplace for easy installation
Documentation
- Comprehensive
CLAUDE.mdauto-generated with all command documentation - Quick Start tutorial for new users
- HTTP API integration guide with Python examples
- Sequencer and video pipeline documentation
- AI NPC control system tutorial
- CI/CD integration examples with GitHub Actions
UE 5.4
UE 5.5
UE 5.6
v1.1.0
Coming Soon
Planned
Planned Features
- Batch Command Execution — Execute multiple commands in a single request with transaction support
- Event Subscriptions — Subscribe to editor events via WebSocket
- Enhanced Error Reporting — More detailed error messages and debugging information
- UE 5.7 Support — Compatibility with Unreal Engine 5.7
- macOS Support — Full feature parity on macOS