v2.0.1 January 2026 Latest

Improvements

  • Auto-Setupclaudius_request.json template created automatically on first run
  • Auto-Copy CLAUDE.mdCLAUDE.md automatically copied to project root for Claude Code integration
  • Improved First-Run Experience — No manual file copying required for basic setup
v2.0.0 January 2026 Major Update

New Features

  • Skills System — YAML-based reusable workflows that chain multiple commands together with dependencies, conditions, and variable interpolation
  • PCG Support — Full control over Procedural Content Generation graphs - create, modify, connect nodes, and execute generation
  • 4 Built-in Skills — Spawn Actor, Screenshot, Blueprint Helper, and Level Organizer skills included
  • 10+ New Commands — Skills category (8 commands) and PCG category (9 commands)

Improvements

  • 130+ Total Commands — Now across 19 categories (up from 120+ across 17)
  • UE 5.7 Support — Full compatibility with Unreal Engine 5.7
  • Improved Documentation — Updated CLAUDE.md with Skills and PCG command reference
v1.0.0 December 2024 Initial Release

New Features

  • 120+ Editor Commands — Comprehensive control over Unreal Engine 5 editor through JSON commands across 17 categories
  • File-Based Communication — Simple JSON file interface for integrating with any tool or script (claudius_request.json / claudius_response.json)
  • HTTP REST API — Low-latency HTTP endpoint for real-time control (default: localhost:8080)
  • Claude Code Integration — Auto-generated CLAUDE.md documentation file for seamless AI assistant integration
  • Level Commands — Spawn actors, modify transforms, manage level streaming, query actor properties
  • Editor Commands — Control selection, focus viewport, manage editor windows and panels
  • Sequencer Integration — Create sequences, add tracks, set keyframes, control playback
  • Movie Render Queue — Render sequences to video with configurable quality settings
  • AI/Behavior Tree Control — Read/write Blackboard values, control Behavior Tree execution at runtime
  • Blueprint Compilation — Trigger Blueprint compilation and validation
  • Console Command Execution — Run any console command through the API
  • Viewport Control — Take screenshots, control camera, manage viewport settings
  • Asset Operations — Import assets, create materials, manage content browser
  • PIE Control — Start, stop, and control Play-In-Editor sessions
  • Navigation Queries — Query pathfinding, get navigation data

Platform Support

  • Unreal Engine Compatibility — Full support for UE 5.4, 5.5, and 5.6
  • Windows — Primary development platform with full feature support
  • Epic Marketplace — Available through the Unreal Marketplace for easy installation

Documentation

  • Comprehensive CLAUDE.md auto-generated with all command documentation
  • Quick Start tutorial for new users
  • HTTP API integration guide with Python examples
  • Sequencer and video pipeline documentation
  • AI NPC control system tutorial
  • CI/CD integration examples with GitHub Actions
UE 5.4 UE 5.5 UE 5.6
v1.1.0 Coming Soon Planned

Planned Features

  • Batch Command Execution — Execute multiple commands in a single request with transaction support
  • Event Subscriptions — Subscribe to editor events via WebSocket
  • Enhanced Error Reporting — More detailed error messages and debugging information
  • UE 5.7 Support — Compatibility with Unreal Engine 5.7
  • macOS Support — Full feature parity on macOS