v3.1.0
April 2026
Latest
New Features
animation_studiopreset — curated for shot-based commercial work (technical explainers, forensic reconstructions, historical recreations). Enables Sequencer + MRQ + asset ingest + level layout, light on gameplay scaffolding.animation_studioskill pack — five reference skills:batch_ingest_fbx,setup_camera_rig,exploded_view,render_shot,material_swap_reveal.control_rig.*category (7 commands, all Python-backed) —list_rigs,get_rig_info,set_pose(multi-control bulk apply viacontrols{name:value}),set_control_value(scalar or transform),get_control_value,bake_to_animation(creates target AnimSequence on the matching skeleton),retarget_animation(simple skeleton swap or IK Retargeter viaIKRetargetBatchOperation).live_link.*category (5 commands, all Python-backed) —list_sources,list_subjects,get_subject_data(viaLiveLinkBlueprintLibrary.evaluate_live_link_subject),start_recordingandstop_recording(drive the Take Recorder panel programmatically; optionalslate,take_number, andsource_subject).- Mesh swap commands restored —
level.set_static_mesh,level.set_skeletal_mesh,blueprint.set_component_mesh(carried forward from v2.2.1).
Improvements
- ~230 commands across 26 categories — net +22 over v2.2.x once all the curation, help, pack, control_rig and live_link surfaces are counted.
- Unambiguous status fields —
config.statusandregenerate_claude_mdnow returnclaudius_md_path,user_claude_md_path, anduser_claude_md_statealongside the legacyclaude_md_path.
v3.0.0
April 2026
Major Update
New Features — the curation system
- Per-project command curation — every builtin, user Python script, and skill pack is tracked in a registry with category, description, workflow tags, and an enabled flag. Disabled commands stay listed so the AI can suggest enabling them, but they don't bloat context.
- JSON setup wizard —
config.run_setupwalks through 8 steps (welcome → workflow → experience → ai_tool → token_budget → auto_enable → claude_md_link → confirm). Applies a preset and regenerates the docs. - Workflow presets —
fps,platformer,level_design,animation,open_world,minimal,everything. - Ask-before-enable policy — default
askmode returnscommand_disabledwith a single-call enable suggestion; configurable toalways(silent enable) ornever(hard fail). - Skill packs — drop a folder with
manifest.json+ Python files into{Project}/Claudius/SkillPacks/.pack.installregisters them. Bundledfps_starterreference pack. - User Python with metadata —
# @claudius category/description/workflowheaders make user scripts first-class members of the index. - Slate setup window — visual UI for category toggles, preset switching, skill pack management, and CLAUDE.md linkage.
- New meta-categories —
help.*(find / list_categories / list_disabled / list_packs / ping),config.*,pack.*. Always enabled.
The CLAUDE.md fix
- v2 used to copy a static
CLAUDE.mdover your project root, which broke users who already had their own. v3 owns its own file at{Project}/Claudius/CLAUDIUS.mdand never touches yours. You opt in by adding@Claudius/CLAUDIUS.md— one line — to your existingCLAUDE.md. config.link_user_claude_md— idempotent helper that creates a minimalCLAUDE.mdif missing or appends the include line if not, with a comment explaining where it came from. Existing content is never modified.- Setup window has a one-click "Link my CLAUDE.md" button that does the same thing visually.
Migration from v2.x
- No breaking changes to existing command shapes.
- On first launch in a v2 project, v3 writes a default config, discovers existing user commands, and generates
Claudius/CLAUDIUS.md. Your existingCLAUDE.mdis untouched. - Run the setup wizard or click Link my CLAUDE.md to wire up the new include flow.
UE 5.4
UE 5.5
UE 5.6
UE 5.7
v2.2.1
April 2026
Patch
Fixes
- Quick fixes shipped while v3 was being built — targeted issues users hit on existing v2 deployments.
- Final v2.x release before v3.0.
v2.2.0
April 2026
Minor
New Features
- Procedural Modeling category —
spawn_primitive,build_staircase,build_wall,build_ramp,build_grid,build_circle,build_tunnel,build_room. - User-Extensible Commands — drop Python scripts in
{Project}/Claudius/UserCommands/and they're available asuser.<filename>commands.
v2.1.0
April 2026
Minor
New Features — Blueprint introspection
- 15 new Blueprint commands for reading and refactoring existing Blueprints —
get_blueprint_info,describe_blueprint,list_graphs,get_graph,find_nodes,delete_node,rename_variable,add_interface,list_interfaces,add_event_dispatcher,list_event_dispatchers, and more.
v2.0.1
January 2026
Patch
Improvements
- Auto-Setup —
claudius_request.jsontemplate created automatically on first run - Auto-Copy CLAUDE.md —
CLAUDE.mdautomatically copied to project root for Claude Code integration (superseded by v3 opt-in include) - Improved First-Run Experience — No manual file copying required for basic setup
v2.0.0
January 2026
Major Update
New Features
- Skills System — YAML-based reusable workflows that chain multiple commands together with dependencies, conditions, and variable interpolation
- PCG Support — Full control over Procedural Content Generation graphs - create, modify, connect nodes, and execute generation
- 4 Built-in Skills — Spawn Actor, Screenshot, Blueprint Helper, and Level Organizer skills included
- 10+ New Commands — Skills category (8 commands) and PCG category (9 commands)
Improvements
- 130+ Total Commands — Now across 19 categories (up from 120+ across 17)
- UE 5.7 Support — Full compatibility with Unreal Engine 5.7
- Improved Documentation — Updated CLAUDE.md with Skills and PCG command reference
v1.0.0
December 2024
Initial Release
New Features
- 120+ Editor Commands — Comprehensive control over Unreal Engine 5 editor through JSON commands across 17 categories
- File-Based Communication — Simple JSON file interface for integrating with any tool or script (
claudius_request.json/claudius_response.json) - HTTP REST API — Low-latency HTTP endpoint for real-time control (default:
localhost:8080) - Claude Code Integration — Auto-generated
CLAUDE.mddocumentation file for seamless AI assistant integration - Level Commands — Spawn actors, modify transforms, manage level streaming, query actor properties
- Editor Commands — Control selection, focus viewport, manage editor windows and panels
- Sequencer Integration — Create sequences, add tracks, set keyframes, control playback
- Movie Render Queue — Render sequences to video with configurable quality settings
- AI/Behavior Tree Control — Read/write Blackboard values, control Behavior Tree execution at runtime
- Blueprint Compilation — Trigger Blueprint compilation and validation
- Console Command Execution — Run any console command through the API
- Viewport Control — Take screenshots, control camera, manage viewport settings
- Asset Operations — Import assets, create materials, manage content browser
- PIE Control — Start, stop, and control Play-In-Editor sessions
- Navigation Queries — Query pathfinding, get navigation data
Platform Support
- Unreal Engine Compatibility — Full support for UE 5.4, 5.5, and 5.6
- Windows — Primary development platform with full feature support
- Epic Marketplace — Available through the Unreal Marketplace for easy installation
Documentation
- Comprehensive
CLAUDE.mdauto-generated with all command documentation - Quick Start tutorial for new users
- HTTP API integration guide with Python examples
- Sequencer and video pipeline documentation
- AI NPC control system tutorial
- CI/CD integration examples with GitHub Actions
UE 5.4
UE 5.5
UE 5.6
v1.1.0
Coming Soon
Planned
Planned Features
- Batch Command Execution — Execute multiple commands in a single request with transaction support
- Event Subscriptions — Subscribe to editor events via WebSocket
- Enhanced Error Reporting — More detailed error messages and debugging information
- UE 5.7 Support — Compatibility with Unreal Engine 5.7
- macOS Support — Full feature parity on macOS